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======Game Theory====== | ======Game Theory====== | ||
- | The [[iemt_wiki|IEMT]] model is developed around the model of Zero-Sum Game Theory, particularly with regard to the Five Patterns of Chronicity. Game theory is a mathematical framework for modelling and analysing situations in which decision-makers interact to maximise their own interests. It is used to study decision-making in various fields, such as economics, political science, psychology, and biology. The theory considers the strategic interdependence between players and provides methods for predicting and explaining the outcome of interactions in different types of games, such as cooperative and non-cooperative games. Some of the key concepts in game theory include Nash equilibrium, | + | The [[iemt_wiki|IEMT]] model is developed around the model of Zero-Sum Game Theory, particularly with regard to the [[iemt# |
====Nash Equilibrium==== | ====Nash Equilibrium==== | ||
- | The Nash Equilibrium is a solution concept in game theory named after mathematician and economist John Nash. It is a situation in which each player in a game has determined the best strategy for themselves based on the strategies chosen by the other players.John Nash was a mathematician and economist who was awarded the Nobel Prize in Economics in 1994 for his work in game theory. He was also known for his battle with schizophrenia, | + | The Nash Equilibrium[(Nash_equilibrium> |
Formally, a Nash Equilibrium is a set of strategies, one for each player, such that no player has an incentive to deviate from their strategy given the strategies of the other players. This means that if all players follow their Nash Equilibrium strategies, the outcome is stable and cannot be improved upon by any single player changing their strategy. | Formally, a Nash Equilibrium is a set of strategies, one for each player, such that no player has an incentive to deviate from their strategy given the strategies of the other players. This means that if all players follow their Nash Equilibrium strategies, the outcome is stable and cannot be improved upon by any single player changing their strategy. | ||
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In real-world situations, Nash Equilibria may not always reflect the socially optimal outcome, as the individual incentives may not align with the social good. In such cases, alternative solution concepts, such as the Pareto efficiency or the Correlated Equilibrium, | In real-world situations, Nash Equilibria may not always reflect the socially optimal outcome, as the individual incentives may not align with the social good. In such cases, alternative solution concepts, such as the Pareto efficiency or the Correlated Equilibrium, | ||
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====The Pareto Efficiency==== | ====The Pareto Efficiency==== | ||
- | The Pareto Efficiency, named after economist Vilfredo Pareto, is a concept in economics that describes a situation in which it is impossible to make any one individual better off without making another individual worse off. In other words, a Pareto efficient outcome is one in which no further improvement can be made without making at least one person worse off. Vilfredo Pareto (1848–1923) was an Italian engineer, sociologist, | + | The Pareto Efficiency[(Pareto_efficiency> |
The concept of Pareto Efficiency is used to assess the efficiency of economic systems and is often used as a benchmark for determining whether a proposed change will lead to a more efficient outcome. A change that makes one person better off and no one worse off is considered to be a Pareto improvement, | The concept of Pareto Efficiency is used to assess the efficiency of economic systems and is often used as a benchmark for determining whether a proposed change will lead to a more efficient outcome. A change that makes one person better off and no one worse off is considered to be a Pareto improvement, | ||
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====Correlated Equilibrium==== | ====Correlated Equilibrium==== | ||
- | Correlated Equilibrium is a solution concept in game theory that extends the Nash Equilibrium by allowing for randomization or correlation in the strategies of the players. In a Correlated Equilibrium, | + | Correlated Equilibrium[(Correlated_equilibrium> |
The concept of Correlated Equilibrium allows for the possibility of coordination and cooperation between players, as their strategies can be correlated in a way that benefits all players. This makes Correlated Equilibrium a more realistic solution concept in situations where coordination and cooperation are important. | The concept of Correlated Equilibrium allows for the possibility of coordination and cooperation between players, as their strategies can be correlated in a way that benefits all players. This makes Correlated Equilibrium a more realistic solution concept in situations where coordination and cooperation are important. | ||
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====Rawlsian Fairness Criterion==== | ====Rawlsian Fairness Criterion==== | ||
- | The Rawlsian fairness criterion is a solution concept in social and political philosophy that is named after philosopher John Rawls. The Rawlsian fairness criterion is used to evaluate the fairness of a particular outcome or distribution of resources in a society. John Rawls (1921–2002) was an American philosopher and political economist. He is widely regarded as one of the most important political philosophers of the 20th century and is best known for his theory of justice as fairness, which is presented in his seminal work "A Theory of Justice." | + | The Rawlsian[(Justice_as_Fairness> |
The Rawlsian fairness criterion is based on two principles of justice: the first, the principle of equal basic liberties, states that everyone is entitled to a set of basic liberties and rights that cannot be taken away; the second, | The Rawlsian fairness criterion is based on two principles of justice: the first, the principle of equal basic liberties, states that everyone is entitled to a set of basic liberties and rights that cannot be taken away; the second, | ||
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=====Zero-Sum Game Theory===== | =====Zero-Sum Game Theory===== | ||
- | Zero-sum game theory is a branch of game theory where the total benefit or gain of all players in the game is equal to zero. {{ : | + | <WRAP 300 RIGHT> |
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+ | Zero-sum game[(Zero-sum_game> | ||
+ | theory is a branch of game theory where the total benefit or gain of all players in the game is equal to zero. In other words, in a zero-sum game, one player' | ||
Examples of zero-sum games include chess, poker, and rock-paper-scissors. In these games, one player' | Examples of zero-sum games include chess, poker, and rock-paper-scissors. In these games, one player' | ||
In contrast, non-zero-sum games, such as many real-world economic and political interactions, | In contrast, non-zero-sum games, such as many real-world economic and political interactions, | ||
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+ | The more participants viewed social hierarchies as zero-sum, the more they were willing to use dominance tactics...zero-sum beliefs about hierarchies increase the preference for dominance-oriented, | ||
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In zero-sum games, the concept of the Nash Equilibrium is often used to analyze and predict the outcome of the game. The Nash Equilibrium is a state in which each player' | In zero-sum games, the concept of the Nash Equilibrium is often used to analyze and predict the outcome of the game. The Nash Equilibrium is a state in which each player' | ||
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=====Positive-Sum Game Theory===== | =====Positive-Sum Game Theory===== | ||
- | A positive-sum game is one in which the total benefit or gain of all players in the game is greater than zero. In other words, in a positive-sum game, the collective benefit of all players is increased as a result of their interaction. | + | A positive-sum game[(win_game> |
+ | is one in which the total benefit or gain of all players in the game is greater than zero. In other words, in a positive-sum game, the collective benefit of all players is increased as a result of their interaction. | ||
Positive-sum games are often characterized by cooperation and mutual benefit, where the actions of one player can lead to increased benefits for all players. For example, trade between countries can be seen as a positive-sum game, where both countries benefit from the exchange of goods and services. Another example is a cooperative game, where players work together to achieve a common goal, and each player' | Positive-sum games are often characterized by cooperation and mutual benefit, where the actions of one player can lead to increased benefits for all players. For example, trade between countries can be seen as a positive-sum game, where both countries benefit from the exchange of goods and services. Another example is a cooperative game, where players work together to achieve a common goal, and each player' | ||
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=====The Prisoner' | =====The Prisoner' | ||
- | The prisoner' | + | The prisoner' |
+ | is a classic example of a non-cooperative game in game theory, used to illustrate the conflicts that can arise from rational self-interest. It is a two-player game that models a situation in which two individuals are accused of a crime and are held in separate cells, unable to communicate with each other. | ||
In the game, each player must decide whether to confess or remain silent. If both players confess, they both receive a severe punishment. If both players remain silent, they receive a lesser punishment. If one player confesses and the other remains silent, the player who confesses receives a reduced punishment while the other player receives a severe punishment. | In the game, each player must decide whether to confess or remain silent. If both players confess, they both receive a severe punishment. If both players remain silent, they receive a lesser punishment. If one player confesses and the other remains silent, the player who confesses receives a reduced punishment while the other player receives a severe punishment. | ||
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The prisoner' | The prisoner' | ||
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=====Other Common Examples of Game Theory===== | =====Other Common Examples of Game Theory===== | ||
There are many other examples of game theory, some of which are: | There are many other examples of game theory, some of which are: | ||
- | * **Chicken**: | + | * **Chicken**[(chucken> |
- | * **Tragedy of the Commons**: This is a game in which multiple individuals share a common resource, such as a fishery or a forest, and must decide how much of the resource to extract. If all individuals extract as much as they can, the resource becomes depleted and everyone is worse off. | + | * **Tragedy of the Commons**[(Tragedy_of_the_commons> |
- | * **Stag Hunt**: This is a game in which two individuals must decide whether to hunt a stag or a hare. Hunting a stag requires cooperation, | + | * **Stag Hunt**[(Staghunt> |
- | * **Battle of the Sexes**: This is a game in which a couple must decide whether to attend a ballet or a football game. If they both attend the same event, they are both happy. If they attend different events, they will both be unhappy. | + | * **Battle of the Sexes**[(Battle_of_the_sexes_> |
- | * **Ultimatum Game**: This is a game in which one player must make a proposal for how to divide a sum of money between the two players. The other player must then decide whether to accept or reject the proposal. If the proposal is rejected, both players receive nothing. | + | * **Ultimatum Game**[(Ultimatum> |
These games illustrate different aspects of game theory and decision-making and are used to study various aspects of human behavior, including cooperation, | These games illustrate different aspects of game theory and decision-making and are used to study various aspects of human behavior, including cooperation, | ||
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+ | A Game Theory course from Stanford University is available for free by Stanford Online [[https:// | ||
=====Tragedy of The Commons===== | =====Tragedy of The Commons===== | ||
- | The Tragedy of the Commons is a concept in game theory that describes a situation in which multiple individuals share a common resource, such as a fishery or a forest, and must decide how much of the resource to extract. In this game, each individual acts in their own self-interest and tries to maximize their extraction of the resource. However, if all individuals extract as much as they can, the resource becomes depleted and everyone is worse off. | + | The Tragedy of the Commons[(Tragedy_of_the_commons)] |
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The Tragedy of the Commons is often referred to as a " | The Tragedy of the Commons is often referred to as a " | ||
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====Tragedy of The Commons and Narcisissm==== | ====Tragedy of The Commons and Narcisissm==== | ||
- | The relationship between narcissism and the Tragedy of the Commons game theory can be seen in the sense that individuals with narcissistic tendencies may prioritise their own needs and desires and act in their own self-interest at the expense of the group or relationship as a whole. This behaviour can be seen as a form of " | + | The relationship between narcissism and the Tragedy of the Commons game theory[(0146167205274855> |
+ | can be seen in the sense that individuals with narcissistic tendencies may prioritise their own needs and desires and act in their own self-interest at the expense of the group or relationship as a whole. This behaviour can be seen as a form of " | ||
In situations where a narcissistic individual is part of a group or relationship, | In situations where a narcissistic individual is part of a group or relationship, | ||
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