{{tag>IEMT Model Framework}}
======Game Theory======
The [[iemt_wiki|IEMT]] model is developed around the model of Zero-Sum Game Theory, particularly with regard to the [[iemt#patterns_of_chronicity|Five Patterns of Chronicity]]. Game theory[(Game_theory>Game theory[[https://en.wikipedia.org/wiki/Game_theory|Wikipedia]])] is a mathematical framework for modelling and analysing situations in which decision-makers interact to maximise their own interests. It is used to study decision-making in various fields, such as economics, political science, psychology, and biology. The theory considers the strategic interdependence between players and provides methods for predicting and explaining the outcome of interactions in different types of games, such as cooperative and non-cooperative games. Some of the key concepts in game theory include Nash equilibrium, the prisoner's dilemma, and bargaining solutions.
====Nash Equilibrium====
The Nash Equilibrium[(Nash_equilibrium>Nash equilibrium[[https://en.wikipedia.org/wiki/Nash_equilibrium|Wikipedia]])] is a solution concept in game theory named after mathematician and economist John Nash. It is a situation in which each player in a game has determined the best strategy for themselves based on the strategies chosen by the other players. John Nash was a mathematician and economist who was awarded the Nobel Prize in Economics in 1994 for his work in game theory. He was also known for his battle with schizophrenia, which was depicted in the film "A Beautiful Mind."
Formally, a Nash Equilibrium is a set of strategies, one for each player, such that no player has an incentive to deviate from their strategy given the strategies of the other players. This means that if all players follow their Nash Equilibrium strategies, the outcome is stable and cannot be improved upon by any single player changing their strategy.
Nash Equilibrium is a key concept in game theory and is widely used to analyse and understand the behaviour of individuals in strategic situations, such as in economics, political science, and psychology.
In real-world situations, Nash Equilibria may not always reflect the socially optimal outcome, as the individual incentives may not align with the social good. In such cases, alternative solution concepts, such as the Pareto efficiency or the Correlated Equilibrium, may provide a more realistic representation of the situation.
The more participants viewed social hierarchies as zero-sum, the more they were willing to use dominance tactics...zero-sum beliefs about hierarchies increase the preference for dominance-oriented, but not prestige-oriented, strategies for gaining rank Is status a zero-sum game? [(APA>Is status a zero-sum game? Zero-sum beliefs increase people’s preference for dominance but not prestige.[[https://psycnet.apa.org/doiLanding?doi=10.1037%2Fxge0001282|psycnet.apa.org]])]In zero-sum games, the concept of the Nash Equilibrium is often used to analyze and predict the outcome of the game. The Nash Equilibrium is a state in which each player's strategy is optimal given the strategies of the other players, and no player has the incentive to change their strategy. In a zero-sum game, the Nash Equilibrium represents the most balanced outcome, with one player's gain being exactly offset by the losses of the other players. =====Positive-Sum Game Theory===== A positive-sum game[(win_game>Win–win game[[https://en.wikipedia.org/wiki/Win%E2%80%93win_game|Wikipedia]])] is one in which the total benefit or gain of all players in the game is greater than zero. In other words, in a positive-sum game, the collective benefit of all players is increased as a result of their interaction. Positive-sum games are often characterized by cooperation and mutual benefit, where the actions of one player can lead to increased benefits for all players. For example, trade between countries can be seen as a positive-sum game, where both countries benefit from the exchange of goods and services. Another example is a cooperative game, where players work together to achieve a common goal, and each player's efforts increase the overall benefit for all players. In contrast to zero-sum games, positive-sum games have the potential to create mutual benefits and create a more prosperous outcome for all players involved. However, they also present challenges in terms of finding solutions that are fair and equitable to all players, and in overcoming obstacles such as mistrust, self-interest, and conflicting objectives. =====Negative-Sum Game Theory===== Negative-sum game theory is a branch of game theory where the total benefit or gain of all players in the game is less than zero. In other words, in a negative-sum game, the collective losses of all players are greater than their collective gains. Negative-sum games often occur in situations where resources are scarce, and the actions of one player lead to a decrease in the resources available for others. For example, a war between two countries can be seen as a negative-sum game, where both countries suffer losses in terms of lives, resources, and economic damage, and the total benefits of the conflict are less than zero. Another example is a prisoner's dilemma, where the cooperative solution would result in a positive sum outcome, but the rational self-interested behavior of each player results in a negative sum outcome for all. Negative-sum games present challenges in terms of finding solutions that lead to a more positive outcome for all players involved. They often require cooperation, compromise, and a willingness to sacrifice individual benefits for the collective good. =====The Prisoner's Dilemma===== The prisoner's dilemma[(Prisoners_dilemma>Prisoner's dilemma[[https://en.wikipedia.org/wiki/Prisoner%27s_dilemma|Wikipedia]])] is a classic example of a non-cooperative game in game theory, used to illustrate the conflicts that can arise from rational self-interest. It is a two-player game that models a situation in which two individuals are accused of a crime and are held in separate cells, unable to communicate with each other. {{ :prisoners_dilemma.png?nolink&400|}} In the game, each player must decide whether to confess or remain silent. If both players confess, they both receive a severe punishment. If both players remain silent, they receive a lesser punishment. If one player confesses and the other remains silent, the player who confesses receives a reduced punishment while the other player receives a severe punishment. The logic of the prisoner's dilemma is based on the idea that each player will act in their own self-interest and try to minimize their punishment. However, when both players act in this manner, they end up with a worse outcome than if they had both remained silent. This creates a situation in which rational self-interest leads to an undesirable outcome for both players. Examples of the prisoner's dilemma can be found in a variety of real-world situations, such as international relations, business competition, and environmental policy. For example, in international relations, two countries may both have the option to build up their military or reduce their military spending. If both countries build up their military, they both face the risk of war and increased military spending. If both countries reduce their military spending, they both benefit from peace and decreased military spending. However, if one country builds up its military and the other reduces its military spending, the country that builds up its military will be more secure, while the other country will be less secure. The prisoner's dilemma provides a powerful illustration of the challenges and conflicts that can arise from rational self-interest and the importance of cooperation in achieving mutually beneficial outcomes.